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AI Insights · Timothy · September 2022

Top 5 Slime Games on iOS in South Africa: Q3 2022 Performance

Discover the performance trends of the top 5 slime games on iOS in South Africa during Q3 2022, including key metrics such as downloads, revenue, and active users.

Top 5 Slime Games on iOS in South Africa: Q3 2022 Performance

The third quarter of 2022 saw varied performance for the top 5 slime games on iOS in South Africa. Below, we delve into the weekly trends for downloads, revenue, and active users for each app, based on data from Sensor Tower.

Super Slime Simulator

Throughout Q3 2022, Super Slime Simulator experienced fluctuating weekly revenue, peaking at approximately $34 in the week of September 19. Weekly downloads showed a general decline from 178 in late June to a low of 58 in early September, before recovering to 118 by the end of the quarter. Active users followed a similar declining trend, dropping from 521 in late June to 258 in mid-September, with a slight rebound to 342 in the last week of September.

Fluid Simulation

Fluid Simulation had a modest revenue increase mid-quarter, peaking at $20 in the week of August 8. Downloads fluctuated, with notable peaks of 76 in late August and a low of 11 by the end of September. Active users remained relatively stable, averaging around 500 throughout the quarter, with a slight dip to 434 in the final week.

Virtual Slime

Virtual Slime saw a significant revenue spike to $125 in the first week of August, but no further revenue was recorded for the rest of the quarter. Downloads were low, peaking at 70 in late June and dropping to single digits by mid-September. Active users also decreased, from 113 in late June to nearly zero by the end of the quarter.

World of Slime Simulator Games

World of Slime Simulator Games maintained a steady weekly revenue, with a high of $36 in mid-July and a low of $15 at the end of September. Downloads were inconsistent, with highs of 54 in early August and late September, but dropping to as low as 1 in early September. Active users showed a similar pattern, peaking at 71 in early August and ending the quarter at 63.

Makeup Slime Game! Relaxation

Makeup Slime Game! Relaxation did not generate any revenue throughout Q3 2022. Downloads were generally low, with a peak of 39 in mid-July and dropping to single digits by the end of September. Active users were minimal, peaking at 45 in mid-July and dropping to zero by late August.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022